A game about a boy trying to spend his day  with deciding what will he do with the choices  that are given to him.

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Great variety of choices here. And more importantly, great topic! It has a similar topic to a lot of popular animes, which is always a safe way to go. Your "Game Over" screen is pretty intense with that picture too.  

The next step is of course to fill in a little more information about who you are playing as, why you are in this village with  the big tower, and what the monsters are. 

It is good that you are keeping the words short though! Short in to the point is the way to go with these games.

I enjoy the variety of choices! It would be nice if after picking each decision, the effect of that decision was more clearly shown. But other than that, good work!

There's a good range of choices here which I like, and I think you've developed a good structure for the game to follow where you go someplace, fight a monster, and then move on. It would be cool to see this built upon with more story/text about the characters. It would also be cool if you added an inventory system and could get items from monsters. You could create a fun loop with that where you and the monsters both get stronger with each encounter, perhaps leading to a harder final encounter, it would be fun to see how far you could go.

I like how many different choices you can make. I feel like it abruptly starts. I also think that it would benefit from adding more description of the different locations.

Lots of choices for sure! I really think this needs more writing tho. It would be useful to add more story background throughout the passages: Bits of prose that explain who the main character is, where are they, who is this monster, etc. As it is now, it feels more like a pure exercise in learning Twine, and not quite a story. It is a first attempt for a prototype, but definitely needs more creative development to become a game. My two cents.

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This is fun! I like the variety of game paths and options to choose from. It could potentially be cool if you made the passages where you're fighting the monster and need to decide what to do timed (like where you decide whether to fight or not, and when you decide what to use as a weapon). It would add a sense of urgency to it that would be really engaging.

this is cool so far! i'd suggest though maybe giving more background, more story on what's going on because you're very much just thrown in without much context.